
This is coming from someone who has only observed the gameplay somewhat thoroughly however and not played through the game, but sincerely doubt having played the game would change that perspective. I discussed this in more detail in a different topic. Seems what a typical player might consider 'balanced' is never the ideal, because they probably don't have a grasp of the wider gameplay loop and progression. If several players take issue with something, there is likely legitimate reason to investigate it. Originally posted by Shame:If it was truly perfect, or near that, there would be little to no mention of it anywhere. Now that I have gave some insight on why the healing is fine where it is, I shall go silent for the time being, though I may occasionally show up in the discussions if I am bored. Both types of anima heal (or pure heal in the golden one's case) 15 hp, which isn't bad in the slightest, since in most runs the max hp doesn't go over 175 hp, and the times it does is when rng is in a good mood or sacrifix + broken bones is being used with weaker enemies (works best with crows in Modern Warfare). This is a perfectly fine mechanic and I actually enjoy the challenge it presents, promoting dodging over pure offense.Īnima: Ever since the greedy anima mechanic got added the anima mechanic got a LOT more balanced, despite the amount of anima being "reduced" in recent updates (I have not noticed any difference in the drop rate, they are still quite rare). The missing health is likely there to prevent players from rushing into combat recklessly, with a bunch of blue anima, and coming out almost scott-free with the only expense being spent anima. From my experience, at least 75% of the damage taken is turned into injuries while the rest turns into missing health. Missing Health: This shows up whenever the player takes a hit. Recommended.I have seen quite a few people say that the healing needs a rework or that the missing health mechanic doesn't make sense, so let me explain some things (or try to at least).
HAVE A NICE DEATH. SLOWLY FULL
It's not a complete game yet, but hopefully, the full release arrives soon. It features hand-drawn art, solid combat and customization possibilities, and has a quirky and funny narrative. It is definitely something new to try out.

If you're a fan of action platformers, with hack-and-slash action and a wide array of weapons, give Have a Nice Death a go. Hence, expect more changes to arrive with future updates. One thing to be aware of before you jump in is that the game is in early access and is still in active development. It adds a nice dose of unpredictability and challenge to the gameplay. The game also features a curse system that grants you a variety of perks, which can be either good or bad. You don't die (obviously) in the game, and instead, you receive performance reviews that grant you bonuses for your next attempt.

HAVE A NICE DEATH. SLOWLY UPGRADE
What's more, you can upgrade and combine them in unique ways to dish out even more deadly attacks. Prepare yourself for some fast-paced hack-and-slash action with over 30 weapons and skills to unlock.

However, his plan is being threatened by employees gone rampant, upsetting the balance of souls in the realm.Īrmed with your scythe, you will be teaching your underlings a lesson and bringing order back. The 'ol God of Death has been feeling overworked and burnt out lately, so he decides to go on vacation. It's not as fun as you might think, though. In Have a Nice Death, you will be put in the shoes of the grim reaper himself.
